openAgent
gitlabThe open source UNIVERSAL agent.
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https://gitlab.com/bitzzdev/openAgent.gitAIagentautomationopen-sourceuniversal-agent
export * as SkillV2 from "./skill"import { makeLocationNode } from "./effect/app-node"import path from "path"import { Context, Effect, Layer, Schema, Types } from "effect"import { Skill } from "@opencode-ai/schema/skill"import { AgentV2 } from "./agent"import { ConfigMarkdown } from "./config/markdown"import { FSUtil } from "./fs-util"import { PermissionV2 } from "./permission"import { AbsolutePath } from "./schema"import { SkillDiscovery } from "./skill/discovery"import { State } from "./state"export const DirectorySource = Skill.DirectorySourceexport type DirectorySource = Skill.DirectorySourceexport const UrlSource = Skill.UrlSourceexport type UrlSource = Skill.UrlSourceexport const EmbeddedSource = Skill.EmbeddedSourceexport type EmbeddedSource = Skill.EmbeddedSourceexport const Source = Skill.Sourceexport type Source = typeof Source.Typeexport const Info = Skill.Infoexport type Info = Skill.Infoexport const available = (skills: ReadonlyArray<Info>, agent: AgentV2.Info) =>skills.filter((skill) => PermissionV2.evaluate("skill", skill.name, agent.permissions).effect !== "deny")const Frontmatter = Schema.Struct({name: Schema.String.pipe(Schema.optional),description: Schema.String.pipe(Schema.optional),slash: Schema.Boolean.pipe(Schema.optional),})const decodeFrontmatter = Schema.decodeUnknownOption(Frontmatter)export type Data = {sources: Types.DeepMutable<Source>[]}export type Draft = {source: (source: Source) => voidlist: () => readonly Source[]}export interface Interface extends State.Transformable<Draft> {readonly sources: () => Effect.Effect<Source[]>readonly list: () => Effect.Effect<Info[]>}export class Service extends Context.Service<Service, Interface>()("@opencode/v2/Skill") {}const layer = Layer.effect(Service,Effect.gen(function* () {const discovery = yield* SkillDiscovery.Serviceconst fs = yield* FSUtil.Serviceconst state = State.create<Data, Draft>({initial: () => ({ sources: [] }),draft: (draft) => ({source: (source) => {if (draft.sources.some((item) => Source.equals(item, source))) returndraft.sources.push(source as Types.DeepMutable<Source>)},list: () => draft.sources as Source[],}),})const load = Effect.fn("SkillV2.load")(function* (source: Source) {const skills: Info[] = []if (source.type === "embedded") return [source.skill]const directories = source.type === "directory" ? [source.path] : yield* discovery.pull(source.url)for (const directory of directories) {const files = yield* fs.glob("{*.md,**/SKILL.md}", { cwd: directory, absolute: true, include: "file", symlink: true, dot: true }).pipe(Effect.catch(() => Effect.succeed([] as string[])))for (const filepath of files.toSorted()) {const content = yield* fs.readFileStringSafe(filepath).pipe(Effect.catch(() => Effect.succeed(undefined)))if (!content) continueconst markdown = ConfigMarkdown.parseOption(content)if (!markdown) continueconst frontmatter = decodeFrontmatter(markdown.data).valueOrUndefinedif (!frontmatter) continueconst name =frontmatter.name !== undefined? frontmatter.name: path.dirname(filepath) === directory? path.basename(filepath, ".md"): undefinedif (!name) continueskills.push({name,description: frontmatter.description,slash: frontmatter.slash,location: AbsolutePath.make(filepath),content: markdown.content,})}}return skills})// QUESTION(Dax): Should local skill sources invalidate on filesystem watch// events, following the reload policy chosen for other context sources?const cache = new Map<string, Info[]>()const list = Effect.fn("SkillV2.list")(function* () {const skills = new Map<string, Info>()for (const source of state.get().sources) {const key = Source.key(source)const loaded = cache.get(key) ?? (yield* load(source))cache.set(key, loaded)for (const skill of loaded) skills.set(skill.name, skill)}return Array.from(skills.values())})return Service.of({transform: state.transform,reload: state.reload,sources: Effect.fn("SkillV2.sources")(function* () {return state.get().sources}),list,})}),)export const node = makeLocationNode({ service: Service, layer, deps: [SkillDiscovery.node, FSUtil.node] })