pulse

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Adaptive Performance Manager for Minecraft that intelligently monitors rendering performance and adjusts visual quality dynamically.

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clonehttps://gitlab.com/bitzzdev/pulse.git
adaptive-qualityfabricfps-boostminecraftminecraft-modoptimizationperformance
@ main
## Description
Please include a summary of the change and which issue is fixed.
Fixes #(issue)
## Type of Change
- [ ] Bug fix (non-breaking change that fixes an issue)
- [ ] New feature (non-breaking change that adds functionality)
- [ ] Breaking change (fix or feature that changes existing behaviour)
- [ ] Documentation update
## Testing
- [ ] I have tested this change in a Minecraft client
- [ ] Unit tests pass with `./gradlew test`
- [ ] Build succeeds with `./gradlew build`
## Checklist
- [ ] My code follows the project's code style (no comments, JavaDoc for public API)
- [ ] I have added JavaDoc for new public methods/classes
- [ ] I have updated documentation where applicable
- [ ] My changes do not introduce new warnings
- [ ] I have checked for and resolved any merge conflicts
## Additional Context
Add any additional context about the change here, including screenshots or performance measurements.