realisticallyOptimized

gitlab

Stylized toon-lighting Minecraft shaderpack with real-time shadows, optimized for performance.

0 stars0 forksupdated 2d agodefault branch: main
clonehttps://gitlab.com/bitzzdev/realisticallyOptimized.git
cel-shadingglsliris-shadersminecraft-performanceminecraft-shadersoptifineshaderpack
@ main
#version 120
varying vec2 vTex;
varying vec2 vLm;
varying vec3 vNormal;
varying vec3 vWorldPos;
varying vec4 vColor;
uniform mat4 gbufferModelViewInverse;
void main() {
vec4 viewPos = gl_ModelViewMatrix * gl_Vertex;
gl_Position = gl_ProjectionMatrix * viewPos;
vTex = gl_MultiTexCoord0.xy;
vLm = (gl_TextureMatrix[1] * gl_MultiTexCoord1).xy;
vNormal = normalize(gl_NormalMatrix * gl_Normal);
vWorldPos = (gbufferModelViewInverse * viewPos).xyz;
vColor = gl_Color;
}